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            <article class="content wrap pt-2 pb-2" id="_content" data-uid="RogueSharp">
  
  <h1 id="RogueSharp" data-uid="RogueSharp" class="text-break">Namespace RogueSharp
  </h1>
  <div class="markdown level0 summary"></div>
  <div class="markdown level0 conceptual"></div>
  <div class="markdown level0 remarks"></div>
    <h3 id="classes">Classes
  </h3>
      <h4><a class="xref" href="RogueSharp.Cell.html">Cell</a></h4>
      <section><p>A class that defines a square on a Map with all of its associated properties</p>
</section>
      <h4><a class="xref" href="RogueSharp.FieldOfView.html">FieldOfView</a></h4>
      <section><p>A class for performing field-of-view calculations to determine what is observable in a Map from a given Cell within a given light radius</p>
</section>
      <h4><a class="xref" href="RogueSharp.GoalMap.html">GoalMap</a></h4>
      <section><p>A class for assigning weights to every cell on the Map which can then be used for finding paths or building desire-driven AI</p>
</section>
      <h4><a class="xref" href="RogueSharp.Map.html">Map</a></h4>
      <section><p>A Map represents a rectangular grid of Cells, each of which has a number of properties for determining walkability, field-of-view and so on
The upper left corner of the Map is Cell (0,0) and the X value increases to the right, as the Y value increases downward</p>
</section>
      <h4><a class="xref" href="RogueSharp.MapState.html">MapState</a></h4>
      <section><p>A class representing the state of a Map which can be used to Restore a Map to a previously Saved state
This POCO (Plain Old C# Object) can be easily serialized and deserialized</p>
</section>
      <h4><a class="xref" href="RogueSharp.NoMoreStepsException.html">NoMoreStepsException</a></h4>
      <section><p>Exception that is thrown when attempting to move along a Path when there are no more Steps in that direction</p>
</section>
      <h4><a class="xref" href="RogueSharp.Path.html">Path</a></h4>
      <section><p>A class representing an ordered list of Cells from Start to End
The path can be traversed by the StepForward and StepBackward methods
Implemented by a doubly linked list</p>
</section>
      <h4><a class="xref" href="RogueSharp.PathFinder.html">PathFinder</a></h4>
      <section><p>A class which can be used to find shortest path from a source to a destination in a Map</p>
</section>
      <h4><a class="xref" href="RogueSharp.PathNotFoundException.html">PathNotFoundException</a></h4>
      <section><p>Exception that is thrown when attempting to find a Path from a Source to a Destination but one does not exist</p>
</section>
    <h3 id="structs">Structs
  </h3>
      <h4><a class="xref" href="RogueSharp.Point.html">Point</a></h4>
      <section><p>A struct that defines a point in 2D space</p>
</section>
      <h4><a class="xref" href="RogueSharp.Rectangle.html">Rectangle</a></h4>
      <section><p>A struct that defines a rectangle</p>
</section>
    <h3 id="interfaces">Interfaces
  </h3>
      <h4><a class="xref" href="RogueSharp.ICell.html">ICell</a></h4>
      <section><p>A class that defines a square on a Map with all of its associated properties</p>
</section>
      <h4><a class="xref" href="RogueSharp.IGoalMap.html">IGoalMap</a></h4>
      <section><p>An interface for classes that assign weights to every cell on the Map and then use this for finding paths or building desire-driven AI</p>
</section>
      <h4><a class="xref" href="RogueSharp.IMap.html">IMap</a></h4>
      <section><p>A Map represents a rectangular grid of Cells, each of which has a number of properties for determining walkability, field-of-view and so on
The upper left corner of the Map is Cell (0,0) and the X value increases to the right, as the Y value increases downward</p>
</section>
    <h3 id="enums">Enums
  </h3>
      <h4><a class="xref" href="RogueSharp.MapState.CellProperties.html">MapState.CellProperties</a></h4>
      <section><p>Flags Enumeration of the possible properties for any Cell in the Map</p>
</section>
</article>
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